How it started
A Fusion 360 animation
Think Pro Academy asked me to make 3D models. I only knew Fusion 360, so I animated an engineering assembly of their Lego parts, rendered a video and sent it over. They liked it, then showed me what they really wanted: interactive GLB models on a website, like a competitor's.
Finding another way
Within a day I worked out how the competitor did it and designed my own generation pipeline in Blender. There was no Claude Code or Codex yet, so it was all by hand. The first set of models took 15 days.
A studio, not a solo job
I broke the workflow into repeatable steps and hired for the repetitive ones. By the end of December I had a four-person remote studio on retainer, working on machines I paid for. That work led to an offer from Think Pro Academy.
Automating everything around it
I closed my small studio and built a production setup inside Think Pro. I automated the other content they made too: efficiency went up about 70% on PPTs and 95% on animated videos. GLB models became a content stream the company hadn't had before. The pipeline now runs on contract workers outside company retainers, so it adds no fixed payroll.
Somewhere to put it all: the player
All that content needed a home. I built a very simple player that impressed investors and clients, and the company asked me to keep going. I delegated the whole production pipeline and gave the player my full attention.